ANDI MUCHLAS
000

[ INITIALIZING ]

[ ANDI MUCHLAS — BACKEND & SPATIAL SYSTEMS ENGINEER ]

I BUILDSYSTEMSTHAT SCALE.

SPATIAL COMPUTING · HIGH-THROUGHPUT APIS · DISTRIBUTED SYSTEMS

SCROLL TO ENTER

00 — PHILOSOPHY

I DON'TJUST WRITECODE.I BUILDSYSTEMS.

01

SPATIAL
SYSTEMS

Routing engines, geospatial ETL and hexagonal indexing — making the physical world computable.

  • GIS
  • UBER H3
  • OSRM
  • POSTGIS
02

HIGH-THROUGHPUT
APIS

Low-latency gateways engineered for concurrent load.

  • GRPC
  • BUN
  • HONO
  • REDIS
03

DISTRIBUTED
SYSTEMS

Async pipelines and microservices that fail gracefully.

  • NATS
  • BULLMQ
  • KUBERNETES
  • DOCKER
04

INTELLIGENT
ROUTING

Model orchestration that balances cost against latency.

  • LLM
  • PYTORCH
  • DISTILBERT
  • FASTAPI

01 — EXPERTISE

02 — SELECTED WORK

THE WORK

[ FEATURED SYSTEMS ]

02A — ARCHIVE

MORE BUILDS.

MOST PRODUCTION CODE IS PRIVATE — FULL WALKTHROUGHS AVAILABLE ON REQUEST.

PROJECT 01 / 05

RAJADEREK

Real-time spatial routing & logistics.

LEAD BACKEND & SPATIAL ENGINEERPRIVATE / PRODUCTION SYSTEMGOTYPESCRIPTPYTHON (SCRAPY)OSRM+6

PROJECT 02 / 05

AI AVATAR UNITY

End-to-End AI & Real-Time Interactive System.

UNITY & AI SYSTEMS ENGINEERINTERACTIVE SYSTEMUNITYC#WEBSOCKETDOCKER+5

PROJECT 03 / 05

GENSET MANAGEMENT

Enterprise equipment rental & field maintenance backend.

BACKEND ENGINEERPRIVATE / PRODUCTION SYSTEMNODE.JSTYPESCRIPTHONO.JSDRIZZLE ORM+5

PROJECT 04 / 05

CASANELA VILLA API

High-throughput reservation engine.

BACKEND ENGINEERPRIVATE / PRODUCTION SYSTEMBUNTYPESCRIPTHONO.JSDRIZZLE ORM+4

PROJECT 05 / 05

LLM INTENT ROUTER

Intelligent model orchestration layer.

ML SYSTEMS & BACKEND ARCHITECTUREPRIVATE RESEARCHPYTHONPYTORCHDISTILBERTTRANSFORMERS+1

03 — HOW WE BUILD

SIX STAGES. ONE SYSTEM.

01PHASE 01

DISCOVER

Audits, constraints and hard questions before any architecture.

02PHASE 02

DEFINE

Scope, risks, SLIs. A plan that survives contact with reality.

✓SCOPE LOCKED
✓RISK MAPPED
✓KPI DEFINED
03PHASE 03

DESIGN

Domain models and contracts before a single endpoint ships.

04PHASE 04

BUILD

Code becomes product. Sprints ship working software.

const app = forge('nova')
▌
05PHASE 05

SHIP

Pipelines, observability, zero-drama deployments.

BUILD #4821DEPLOYED ✓
06PHASE 06

EVOLVE

Metrics in, improvements out. The system learns.

04 — OUR TOOLBOX

ANDI//MUCHLAS
SYSTEMS ENGINEER

WORLDS ENGINE v2.4
LAT -6.2088 / LNG 106.8456

05 — GAME · XR · INSTALLATIONS

INTERACTIVE
WORLDS

  • UNITY
  • XR
  • INSTALLATIONS
ENTERING WORLDLOADING…

06 — THE MACHINE

DIFFERENT DISCIPLINES → ONE SYSTEM

ANDI//MUCHLAS
BUILD SOMETHING WORTH REMEMBERING.

[ READY WHEN YOU ARE ]

HAVE A PROJECT?LET'S BUILD IT.

START A PROJECT →